WE DESIGN WEAPONS FOR YOUR ENTERTAINMENT

WE DESIGN WEAPONS FOR YOUR ENTERTAINMENT

WE DESIGN WEAPONS FOR YOUR ENTERTAINMENT

Our Services

Echo Lima is a U.S.-based concept art studio specializing in weapon and hard-surface design for the entertainment industry. In 2026, we’re expanding beyond concept art into full-production, in-game asset creation—offering a complete pipeline from idea to playable content.

Our services include:

Our Clients

What they say about us

“Echo Lima isn’t just a vendor—they’re a creative force multiplier.
For nearly a decade, they’ve delivered world-class weapon and hard surface designs to the Call of Duty franchise with unmatched reliability, insight, and craftsmanship that consistently justify the investment.”

Maxwell Porter,

Associate Art Director, Treyarch, Black Ops Series

“Partnering with Echo Lima on our game was both a joy and a privilege. They’re fantastic artists and brilliant engineers. They solve tough visual problems and mechanical challenges, and they create designs unlike anything seen before – all with a mind for how they’ll animate and be used in game play. Their passion is contagious, and their concepts are kickass.”

Kevin Bobak

Production Assistant, Lightspeed L.A,. Last Sentinel

Treyarch has had the pleasure to work with Eliott Lilly and his team, Echo Lima, since 2013. Since then, they have played an integral role in designing original weapons and vehicles for the Call of Duty Black Ops series. They brought a visual library of weapons to us and have contributed to the design of almost every weapon we have had since their involvement.

Murad Ainuddin

Associate Art Director, Treyarch, Black Ops Series

“Echo Lima isn’t just a vendor—they’re a creative force multiplier.
For nearly a decade, they’ve delivered world-class weapon and hard surface designs to the Call of Duty franchise with unmatched reliability, insight, and craftsmanship that consistently justify the investment.”

Maxwell Porter,

Associate Art Director, Treyarch, Black Ops Series

“Partnering with Echo Lima on our game was both a joy and a privilege. They’re fantastic artists and brilliant engineers. They solve tough visual problems and mechanical challenges, and they create designs unlike anything seen before – all with a mind for how they’ll animate and be used in game play. Their passion is contagious, and their concepts are kickass.”

Kevin Bobak

Production Assistant, Lightspeed L.A,. Last Sentinel

Treyarch has had the pleasure to work with Eliott Lilly and his team, Echo Lima, since 2013. Since then, they have played an integral role in designing original weapons and vehicles for the Call of Duty Black Ops series. They brought a visual library of weapons to us and have contributed to the design of almost every weapon we have had since their involvement.

Murad Ainuddin

Associate Art Director, Treyarch, Black Ops Series

Our Studio Projects

Since 2014 Echo Lima has primarily contributed high quality designs to Call of Duty, the best-selling shooter franchise of all time in the US. We’ve also developed some intellectual properties of our own. Here are our favorites.

Our Clients

What they say about us

“Echo Lima isn’t just a vendor—they’re a creative force multiplier.
For nearly a decade, they’ve delivered world-class weapon and hard surface designs to the Call of Duty franchise with unmatched reliability, insight, and craftsmanship that consistently justify the investment.”

Maxwell Porter,

Associate Art Director, Treyarch, Black Ops Series

“Partnering with Echo Lima on our game was both a joy and a privilege. They’re fantastic artists and brilliant engineers. They solve tough visual problems and mechanical challenges, and they create designs unlike anything seen before – all with a mind for how they’ll animate and be used in game play. Their passion is contagious, and their concepts are kickass.”

Kevin Bobak

Production Assistant, Lightspeed L.A,. Last Sentinel

Treyarch has had the pleasure to work with Eliott Lilly and his team, Echo Lima, since 2013. Since then, they have played an integral role in designing original weapons and vehicles for the Call of Duty Black Ops series. They brought a visual library of weapons to us and have contributed to the design of almost every weapon we have had since their involvement.

Murad Ainuddin

Associate Art Director, Treyarch, Black Ops Series

Our Studio Projects

Since 2014 Echo Lima has primarily contributed high quality designs to Call of Duty, the best-selling shooter franchise of all time in the US. We’ve also developed some intellectual properties of our own. Here are our favorites

About Us

Echo Lima LLC was founded by Eliott Lilly, a seasoned freelance concept artist specializing in AAA hard surface concept work, with nearly two decades of experience working in the video game and entertainment industry. 

Eliott employs other highly skilled freelancers to assist him on a subcontractor basis. Collectively, they are Echo Lima.  This flexibility not only allows the studio to expand and contract according to a client’s needs but also to work on multiple tasks simultaneously.

Echo Lima specializes in hard surface and weapon design that bridges grounded military aesthetics with speculative, forward-thinking ideas. 

Our Philosophy

We work in close collaboration with our clients to iteratively scaffold to a creative solution that puts brand, narrative, visual magnetism and plausibility into a coherent package.

Our Goal

Is to provide AAA quality work for entertainment productions that makes the impossible feel believable, familiar, and captivating. We do this by:

Asking the right questions

We ask the probing questions early on to better understand your project needs and to uncover any hidden goals.

Prioritizing ideas together and validating.

We’ve found that communicating efficiently in an open and healthy dialog with clients is the best way to facilitate success.

Execute with precision.

We complete our tasks in a timely and professional manner to remain on schedule and more importantly, on budget.

Our Philosophy

We work in close collaboration with our clients to iteratively scaffold to a creative solution that puts brand, narrative, visual magnetism and plausibility into a coherent package.

Our Goal

Is to provide AAA quality work for entertainment productions that makes the impossible feel believable, familiar, and captivating. We do this by:

Asking the right questions

We ask the probing questions early on to better understand your project needs and to uncover any hidden goals.

Prioritizing ideas together and validating.

We’ve found that communicating efficiently in an open and healthy dialog with clients is the best way to facilitate success.

Execute with precision.

We complete our tasks in a timely and professional manner to remain on schedule and more importantly, on budget.

Get in Touch

Whether you’re looking to get in touch with us for business purposes or just to say ‘Hi’… This is the place to do it.

Reach Us

Let us assist you on your next project. Get in touch any time.

www.linkedin.com/in/eliott-lilly

Get in Touch

Whether you’re looking to get in touch with us for business purposes or just to say ‘Hi’… This is the place to do it.

Reach Us

Let us assist you on your next project. Get in touch any time.

projects@echolima.com

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